
In June 2008, via Bob Communications, Pointe-à-Callière called upon Idéeclic to create a series of edutainement games on the subjects of archaeology and history. With the Museum’s team, Idéeclic wrote the storyboards and texts, designed the concepts and interfaces, integrated the content in both English and French and produced accessible versions for five educational games aimed at primary and secondary school audiences.
The Iroquoians, 1350 game was designed to familiarize youth with a traditional Iroquoian meal: the Sagamité. With the help of clues, children are asked to identify the proper ingredients in the recipe.
The Marketplace, 1740 game teaches children about daily life at the Ville-Marie Market, in the middle of the 18th century. A character has lost a button and the player must find its owner.
The Smallpox Epidemic, 1885 game invites teenagers to play the part of the Mayor of Montreal in 1885, at the time of the smallpox epidemic. Players must think of the significance of events and the consequences of various actions that can be taken.
The Fortifications, 1720 game helps players to understand the different steps of building fortifications. Through a quiz, the playe must make appropriate choices to build the best possible fortifications, all while staying within a limited budget and timeframe.
Finally, the Archaeological Digs game aims at identifying the steps of an archaeological dig. Using a map of the historical archaeology digs in Old-Montreal and tools used by archaeologists, primary and secondary school players discover how to find, manipulate and document found objects.
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